I published an abridged version of my keynote review already. This post will contain more details on a number of different subjects, but still almost in one-liner format.
In no particular order… Continue reading “SAP TechEd Keynote – Final Review”
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We had a great start to the conference! Dr. Jane McGonigal took the stage to tell us how we can do so much more if only everything were like a game. That’s perhaps an over-simplification, but I’m going to run with it for a moment. The concept of gamification is basically this: if you put an obstacle in front of someone and tell them they have to do it, they’re likely to whine and complain. Trust me on this one, I have two boys (ages 8 and 10) and I can vouch for the whining and complaining part. 😉 On the other hand, if you give them the same obstacle but frame it as a game, they’ll willingly go along with actions that they would not normally do… and have fun doing it. As one example she mentioned the “dance pad” games. Many people do not like to dance, and would rather do almost anything else when out in public. But turn it into a game that starts out simple and builds in complexity and they’ll willingly give it a try.
Golf was another example she used. Golf really is quite an unusual way to spend time. Suppose that golf didn’t exist today, and someone came up with the idea of putting a little ball into a small hole. Weird idea, right? The most obvious solution is to pick up the ball, walk over, and drop it in the hole. Of course that’s not how golf works. They make it far harder by starting from a long way away, and using various different sticks to hit the ball towards the hole. Pretty ridiculous, right? I can only imagine what the first conversation was like as folks were inventing golf… it probably did not go as Robin Williams imagines. (Warning: includes strong language, definitely not safe for work without headphones.)
Here’s a quote from one of her slides:
Games are unnecessary obstacles we volunteer to tackle
Golf certainly fits that description. With apologies to golf fans everywhere, it’s certainly not a necessary obstacle. The same could be said for many sports. Yet today golf is a multi-billion dollar industry. Folks spend hundreds or thousands of dollars buying equipment, spend hours out of their day, just trying to get better at putting a little ball into a little hole. What are they getting out of it? Continue reading “SAP TechEd 2011 – Gamification Keynote”